infodevice 2007
description
this course introduces students to the principles of ambient and persuasive information display and physical computing.
ambient display consists of aesthetic information representations that convey abstract data in the periphery of human attention.
by incorporating creative design, typical data visualization issues become enriched by the focus of user experience and visual aesthetics. a persuasive visualization increases the awareness or conveys information with the aim to influence a person's behavior, attitudes or beliefs.
objectives
- to design and implement prototype a working prototype of a persuasive visualization using a physical, computer-controlled device
- to research, and react to, current artistic developments in the field of visualization installation, physical computing and interactive media art
- to be aware of, and utilize, a diverse set of physical input, output, sensor, controller and networking devices
best of
persuasive anti-smoking wearable amulet
website
plant health revealing
Zen garden sand waves
website
stairs-taking encouraging electronic baton
website
student works